

Have 3 extractors working at 160 PerformanceĮxport 60 Rare Metals by the end of Sol 30 Have 120 Colonists with all needs above 80Įxtract 200 Metals from an underground deposits Have 20 Martianborn Colonists by the end of Sol 50 Have 40 Colonists with all needs about 70Ĭonvert 1,000 Waste Rock to useful materials Forestation Plants do not require PowerĮach Sponsor has a set of 5 goals which grant various rewards once accomplished.īuild a Machine Parts Factory, a Polymer Factory and an Electronics Factory.All Terraforming techs are 50% cheaper for research.Applicant generation reduced (drawback).All specialists perform better (+10 performance).Exploring a sector grants 500 research points.Rovers and Drones - cost and weight lowered by 50%.Colonists suffer no penalties when using passages to work or visit connected domes.Passages cost no resources and are constructed instantly.Colonists grant funding when they arrive on Mars.Rockets require more fuel to launch (drawback).Researching a Breakthrough grants Applicants.Rockets have extended travel time (drawback).Hydroponic Farms performance reduced by 50 (drawback).Drone Hubs start with additional Drones.Gain double if it's a Breakthrough tech.Gain funding every time a tech is researched.Passenger Rockets carry 10 additional Colonists.Probes can discover deep Rare Metal deposits.


Food supply from Passenger Rockets increased (x10).If the Space Race DLC is installed each sponsor also has access to a unique building and vehicle. Summary of Sponsors Įach sponsor has unique traits that provide various bonuses.
